Quote:
Originally Posted by WolfDaddyStudios
That is what I'm learning. There is certainly a cost barrier for the consumer. It's also kind of a catch 22 with Google and Samsungentering the headset market but with gear that doesn't allow for a full immersion.
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there needs to be a killer mainstream app - it's difficult for Daddy to explain to Mommy why he needs a VR headset when the last time he played a game was 1984