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Discuss what's fucking going on, and which programs are best and worst. One-time "program" announcements from "established" webmasters are allowed. |
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#6651 |
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![]() A.I. X-Files ![]() THE LONE GUNMEN REPORT ( 4i of 7 ) ****** IPHONE 100 ENGINEERING BLUEPRINTS ****** ![]() ![]() ![]() ![]() === ![]() ![]() ![]() ![]() === ![]() ![]() ![]() ![]() === ![]() ![]() ![]() ![]() |
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#6652 |
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![]() A.I. X-Files ![]() THE LONE GUNMEN REPORT ( 5 of 7) ****** TIME MACHINE FOUND ****** ![]() |
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#6653 |
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![]() A.I. X-Files ![]() THE LONE GUNMEN REPORT ( 6 of 7 ) ****** LOVER ROBOTS ( META-FLESH ) ****** ALPHA VERSION I ![]() ![]() ![]() ![]() ![]() ![]() ![]() BETA VERSION II ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#6654 |
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![]() A.I. X-Files ![]() THE LONE GUNMEN REPORT ( 6i of 7 ) ****** LOVER ROBOTS ( META-FLESH ) ****** GAMMA VERSION I ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#6655 |
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![]() A.I. X-Files ![]() THE LONE GUNMEN REPORT ( 6ii of 7 ) ****** LOVER ROBOTS - ( META-FLESH ) - ENGINEERING BLUEPRINTS****** ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#6656 |
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![]() A.I. X-Files ![]() THE LONE GUNMEN REPORT ( 7 of 7 ) ****** META-FLESH ANDROIDS ****** ![]() ![]() ![]() |
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#6657 |
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![]() A.I. X-Files ![]() THE LONE GUNMEN REPORT ****** BONUS GALLERY 1 - ( META-FLESH ANDROIDS ) ****** ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#6658 |
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#6659 |
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![]() A.I. X-Files ![]() THE LONE GUNMEN REPORT ****** BONUS GALLERY 3 - ( META-FLESH ANDROIDS ) ****** ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#6660 |
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![]() A.I. X-Files ![]() THE LONE GUNMEN REPORT ****** BONUS GALLERY 4 - ( META-FLESH ANDROIDS ) - ENGINEERING BLUEPRINTS****** ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#6661 |
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![]() A.I. X-Files ![]() THE LONE GUNMEN REPORT ( 5ii of 5 ) ****** CREDITS ****** ![]() ![]() ![]() |
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#6662 |
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#6663 |
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#6664 |
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#6665 |
Affiliate-Programs.Biz
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#6666 |
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![]() ![]() YEAR: 2077 VISIT: OmniCorp TIME JUMP DURATION: 1 WEEK ![]() ![]() ====== DATA LOTS: ====== DATA LOT #1: REALITY SIMULATION ENGINE v.10.2 (Latest Version!) DATA LOT #2: REALITY SIMULATION ENGINE v.10.2 (SPECS.) DATA LOT #3: QUANTUM ENTANGLEMENT INTERFACE FOR REALITY SIMULATION ENGINE v.10.2 DATA LOT #4: QUANTUM ENTANGLEMENT INTERFACE FOR REALITY SIMULATION ENGINE v.10.2 (SPECS.) DATA LOT #5: QUANTUM REALITY PROCESSOR FOR REALITY SIMULATION ENGINE v.10.2 DATA LOT #6: QUANTUM REALITY PROCESSOR FOR REALITY SIMULATION ENGINE v.10.2 (SPECS.) DATA LOT #7: WHAT IS QUANTUM ENTANGLEMENT? DATA LOT #8: HOW DOES REALITY SIMULATION ENGINE v.10.2 WORK? DATA LOT #9: HOW DO HUMANS USE REALITY SIMULATION ENGINE v.10.2? ( PART 1 of 2 ) DATA LOT #10: HOW DO HUMANS USE REALITY SIMULATION ENGINE v.10.2? ( PART 2 of 2 ) DATA LOT #11: MATRIX REALITY PROJECTOR DATA LOT #12: MATRIX REALITY PROJECTOR (SPECS.) DATA LOT #13: 1 EXABYTE QUANTUM RAM DATA LOT #14: 1 EXABYTE QUANTUM RAM (SPECS.) |
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#6667 |
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![]() ![]() DATA LOT #1 REALITY SIMULATION ENGINE v.10.2 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#6668 |
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![]() ![]() DATA LOT #2 REALITY SIMULATION ENGINE v.10.2 (SPECS.) ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#6669 |
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![]() ![]() DATA LOT #3 QUANTUM ENTANGLEMENT INTERFACE FOR REALITY SIMULATION ENGINE v.10.2 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#6670 |
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![]() ![]() DATA LOT #4 QUANTUM ENTANGLEMENT INTERFACE FOR REALITY SIMULATION ENGINE v.10.2 (SPECS) ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#6671 |
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![]() ![]() DATA LOT #5 QUANTUM REALITY PROCESSOR FOR REALITY SIMULATION ENGINE v.10.2 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#6672 |
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![]() ![]() DATA LOT #6 QUANTUM REALITY PROCESSOR FOR REALITY SIMULATION ENGINE v.10.2 (SPECS.) ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#6673 |
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![]() ![]() DATA LOT #7 WHAT IS QUANTUM ENTANGLEMENT? ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#6674 |
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![]() ![]() DATA LOT #8 HOW DOES REALITY SIMULATION ENGINE v.10.2 WORK? ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#6675 |
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![]() ![]() DATA LOT #9 HOW DO HUMANS USE REALITY SIMULATION ENGINE v.10.2? ( PART 1 of 2 ) ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#6676 |
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![]() ![]() DATA LOT #10 HOW DO HUMANS USE REALITY SIMULATION ENGINE v.10.2? ( PART 2 of 2 ) ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#6677 |
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![]() ![]() DATA LOT #11 MATRIX REALITY PROJECTOR ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#6678 |
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![]() ![]() DATA LOT #12 MATRIX REALITY PROJECTOR (SPECS.) ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#6679 |
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![]() ![]() DATA LOT #13 1 EXABYTE QUANTUM RAM ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#6680 |
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![]() ![]() DATA LOT #14 1 EXABYTE QUANTUM RAM (SPECS.) ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#6681 |
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![]() ![]() BONUS GALLERY #1 REALITY SIMULATION ENGINE v.9.8.7 - "Quantum Weave" ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#6682 |
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![]() ![]() BONUS GALLERY #2 REALITY SIMULATION ENGINE v.9.8.7 - "Quantum Weave" (SPECS.) ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#6683 |
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![]() ![]() BONUS GALLERY #3 1 EXABYTE QUANTUM RAM ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#6684 |
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![]() ![]() BONUS GALLERY #4 1 EXABYTE QUANTUM RAM (SPECS.) ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#6685 |
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![]() ![]() BONUS GALLERY #5 MATRIX REALITY PROJECTOR ![]() ![]() ![]() ![]() |
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#6686 |
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![]() ![]() BONUS GALLERY #6 MATRIX REALITY PROJECTOR (SPECS.) ![]() ![]() ![]() ![]() |
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#6687 |
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![]() ![]() BONUS GALLERY #7 COOMERCIALS FOR REALITY SIMULATION ENGINE 10.2 ( ![]() ![]() ![]() ![]() ![]() ![]() |
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#6688 |
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#6689 |
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