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-   -   Tech Kids using an apple computer (https://gfy.com/showthread.php?t=1141815)

mOrrI 05-29-2014 06:46 AM

Kids using an apple computer
 



Pretty awesome the Kids reactions.

yuu.design 05-29-2014 07:06 AM

hahaha, good one :P

romeo22 05-29-2014 07:14 AM

loll i remember using 586,686 20 years ago

Double trouble 05-29-2014 08:54 AM

LOL Good one

adultmobile 05-29-2014 01:17 PM

The girl liked the game more than flappy bird

mOrrI 05-29-2014 03:52 PM

Quote:

Originally Posted by adultmobile (Post 20104531)
The girl liked the game more than flappy bird

Yeah, I also loved that comment!

milambur 05-29-2014 04:32 PM

He is a bit off on how many of those old cpus you would need to match the smartphones cpu, more like 850 000 than 850.

MiamiBoyz 05-29-2014 10:19 PM

Back in my day we didn't have them fancy computer things...we had to actually read books and learn things like math.

Just wait for the network to go down or they forget to charge their "smart" phones. Probably won't know how to wipe their won dirty assholes.

Milan_Quantox 05-30-2014 07:18 AM

Haha, great! :1orglaugh:1orglaugh

Harmon 05-30-2014 07:19 AM

Quote:

Originally Posted by MiamiBoyz (Post 20105014)
Back in my day we didn't have them fancy computer things...we had to actually read books and learn things like math.

Just wait for the network to go down or they forget to charge their "smart" phones. Probably won't know how to wipe their won dirty assholes.

Oh look who it fucking is. :1orglaugh:1orglaugh

SekobA 05-30-2014 07:59 AM

no mouse :pimp

blackmonsters 05-30-2014 08:05 AM

:1orglaugh

seeandsee 05-30-2014 08:29 AM

imagine giving today kids some comodore 64 to play games. they would smack it on my head

adultmobile 05-31-2014 09:24 AM

Quote:

Originally Posted by MiamiBoyz (Post 20105014)
Back in my day we didn't have them fancy computer things...we had to actually read books and learn things like math.

There's debate about the so called digital native ( http://en.wikipedia.org/wiki/Digital_native ) like these kids, born after 2000's, being really more smart in using computers than digital immigrant who today is 40 or 50+ years old.

In early '80s my father purchased me an 8bit computer (Commodore, not Apple, but was look-alike) with green-tones monitor and no joystick or games (even joystick and games of course it existed already, my father was a little nazi in education). Really, he wanted to get a computer for himself, but to convince the wife of such a big expense (costed 1+ month worth of salary), he found the excuse it was for the me, the kid.

I did not asked for this thing or cared to it, but since it was in my bedroom and my father gave up quickly to learn it, I took the big manual and started to read it, copying the "10 input what is your name?, variable; 20 print: your name is: variable" stuff there, since the cynical father purposely did not purchased any game or joystick, so I was left with manual and text interface, at like 8 or 9 years old.

Eventually I could code when 12, and been my job until now. Probably if I got a computer with games in first place, no matter if 8bit or modern, I would have loaded games only, and ignored the code part - which is what the native digital kids are doing: click icons very quick.

Have to say, coding today it is also easier, except using assembly or C instead of modern languages, we not even had floating point so for divisions had to first multiply (shift >>, really) by 256 both, divide the 2 numbers, then re-divide by 256 the result... that's called fixed point ( http://en.wikipedia.org/wiki/Fixed-point_arithmetic ) , so just to make easy math you had to use integers to simulate floating point it was not easy when writing an own 3d engine (eh no 3d video cards or openGL).

In fact you can make a 3d rotating cube with few lines of openGL (ES) in Android java - but not so easy to display same in old computers (check the doom and wolfenstein3d old sourcecode here: https://github.com/id-Software ). Not saying APIs are a bad thing, the opposite, just a guy who code today a rotating cube it needs to know 1% of the things going on - 3 lines of opengl and java - he's called genius but he's 1% of genius if compared with who let rotate a same cube on 20 years ago screens. Eventually not many know this "you 2 both let run a same cube on a screen, so what's the difference" ?

milambur 05-31-2014 01:32 PM

Quote:

Originally Posted by adultmobile (Post 20106515)

In fact you can make a 3d rotating cube with few lines of openGL (ES) in Android java - but not so easy to display same in old computers (check the doom and wolfenstein3d old sourcecode here: https://github.com/id-Software ). Not saying APIs are a bad thing, the opposite, just a guy who code today a rotating cube it needs to know 1% of the things going on - 3 lines of opengl and java - he's called genius but he's 1% of genius if compared with who let rotate a same cube on 20 years ago screens. Eventually not many know this "you 2 both let run a same cube on a screen, so what's the difference" ?

Code:

Program GFY_rant;
Procedure Personal_History_Rant;
 Var
  Text : String;
 Begin
  Text := 'I remember the good old demoscene years, when you realized that
you needed to learn advanced math to rotate that damn cube. I did Turbo Pascal
 code with embedded hex and assembler code for the critical math, using port calls to
change the graphic mode of the display and doing graphical outputs via ports
in order to speed it up. Back then my nick was iCeBReaKeR, too much William
Gibson I guess.... ';
  Writeln(Text);
 End;

Procedure Old_And_Grumpy_Rant;
 Var
  Text : String;
 Begin
  Text := 'Looking at the kids today that make software with more or less only
 API calls and not getting how the systems actually work is sad. What happens
 in 30 years when all the developers that are able to code for real are retired?';
  Writeln(Text);
 End;
 
Begin
 Personal_History_Rant;
 Old_And_Grumpy_Rant;
End.


adultmobile 05-31-2014 08:50 PM

Quote:

Originally Posted by milambur (Post 20106699)
Code:

old demoscene years, my nick was iCeBReaKeR.

In the demo scene ( http://en.wikipedia.org/wiki/Demo_(c...r_programming) ) , ( http://en.wikipedia.org/wiki/Demoscene ) , as well as crack one (bad of me I was just a kid), my nick was Randy.
Here my crack intro, date 1993, the 3d glenz vector ran on 8Mhz 16bit cpu (no fpu):


My trainer menu, also 1993, not so overkill but to cheat games it was cool:


The above was done 100% in assembly ( http://en.wikipedia.org/wiki/Assembly_language ) sending bits to video and audio chipsets, no any API or operating system calls (except one at start to freeze OS and take over), no high level languages like C or Pascal, or it was too easy (really, because it was too slow running).

By the way 8Mhz and 16bit is already quite powerful, relatively to Apple ][ and c64. Below an example of C64 demo (not mine), that's 1Mhz 8bit, 64kb RAM:


Most of the people into this is born between 1970 and 1985, unlikely later.
I am sure the today's kids generation will be cool at something else that will be as much useful.

milambur 06-01-2014 02:10 AM

Quote:

Originally Posted by adultmobile (Post 20106921)
In the demo scene, my nick was Randy.

Most of the people into this is born between 1970 and 1985, unlikely later.
I am sure the today's kids generation will be cool at something else that will be as much useful.

Nice stuff! :rasta I wasn't that good to be honest. I never got a C64 or Amiga as my parents didn't care much for computers. First computer we got at home was a 8088 PC with black and white monitor that dad used for bookkeeping, only did Basic on that old piece of shit. :disgust I had to work to get my own hardware, eventually bought a 386 with a colour monitor when I was 14. :thumbsup Did an intro or two for PC, some game file cheats and a small game, nothing fancy thou. Gave up on the demo scene when Second Reality came out, as I realized I would never be good enough to be a commercial game developer. That was probably a mistake, a friend of mine at about the same skill-level became a senior developer for a major game studio. :error

I hope kids today get there act together, but while many of them are smart, very few have the patience required to succeed in the more advanced fields of science.

adultmobile 06-01-2014 07:59 AM

Quote:

Originally Posted by milambur (Post 20107073)
I hope kids today get there act together, but while many of them are smart, very few have the patience required to succeed in the more advanced fields of science.

Don't understimate the asperger syndrome and autism superpowers.

2MuchMark 06-01-2014 08:14 AM

In one way, computers were alot more fun back then. You had to learn how to program to make it do anything which forced me and a bazillion other kids to really learn because except for the hardware, the computer came with nothing at all except maybe an operating system or good old' Basic on ROM. In another way computers today are fun too because they come with so much stuff.

I think I will dig up my old TRS-80 Model one and play with it a while...!


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